|
Post by daveo1996 on Sept 12, 2016 12:54:22 GMT
1. Remove the armed Huey ai patrol 2. Remove the armed/unarmed ai boat patrols 3. Possibly lower the zombie spawns as they are still very very high. Myself and Sean had just entered the northern city when about 5 minutes late we had a hoard right on top of us 4. Try get a locker setup in the traders, lost 16k last night when we were ambushed by ai and couldn't get back to my body with the money, Sean said he picked it up but I only got 1600 from his body even though he himself had alot more before picking up mine 5. Possibly remove or modify the vehicle patrols as sometimes you come across the vehicle but no ai. I'd like it if you could steal the vehicle as in if you set it to be like a really low level vehicle such as a gold or lada.
|
|
sean
New Member
Posts: 5
|
Post by sean on Sept 12, 2016 13:16:57 GMT
Also add strip clubs
|
|
|
Post by Owner on Sept 12, 2016 19:00:33 GMT
1. Remove the armed Huey ai patrol 2. Remove the armed/unarmed ai boat patrols 3. Possibly lower the zombie spawns as they are still very very high. Myself and Sean had just entered the northern city when about 5 minutes late we had a hoard right on top of us 4. Try get a locker setup in the traders, lost 16k last night when we were ambushed by ai and couldn't get back to my body with the money, Sean said he picked it up but I only got 1600 from his body even though he himself had alot more before picking up mine 5. Possibly remove or modify the vehicle patrols as sometimes you come across the vehicle but no ai. I'd like it if you could steal the vehicle as in if you set it to be like a really low level vehicle such as a gold or lada. Changed zombies they now spawn in groups of 2 at a distance of 60m hordes spawn between every 10 to 20 minutes depending on how long your in the area, AI Occupation has been removed for the time being to iron out the zombies and get them working perfectly before i try other things. safe zones I'm confident zeds shouldn't come close to them as they only spawn in cities and military area's, Lockers I'm working on it. theirs no more AI patrols or choppers just standard DMS missions for now.
|
|
|
Post by Owner on Sept 12, 2016 19:00:50 GMT
|
|
Anto
New Member
Posts: 7
|
Post by Anto on Sept 15, 2016 7:16:40 GMT
Zombies are getting a bit more aggressive, did a mission last night where two or three of them hassled me along the way which was nice, still not many out in the open though.
The NPC from a couple of days ago were a bit OP as there were so many on such a small map but having none around leaves it a bit empty. The gear crate missions are possibly a good compromise to having roving NPC but would need more than two protecting the crates as they got a bit easy.
The biggest thing missing though is lockers, there are none as standard in the Namalsk map and this leaves it a bit risky to move around, especially as the respect systems leaves you unable to pick up safes and the like, you end up buying vehicles just to store tabs but then the zombies now like beating the crap out of vehicles if you are around them . . . (:-o)
Looking good though, nice work :-)
|
|
|
Post by Owner on Sept 15, 2016 17:04:57 GMT
Zombies are getting a bit more aggressive, did a mission last night where two or three of them hassled me along the way which was nice, still not many out in the open though. The NPC from a couple of days ago were a bit OP as there were so many on such a small map but having none around leaves it a bit empty. The gear crate missions are possibly a good compromise to having roving NPC but would need more than two protecting the crates as they got a bit easy. The biggest thing missing though is lockers, there are none as standard in the Namalsk map and this leaves it a bit risky to move around, especially as the respect systems leaves you unable to pick up safes and the like, you end up buying vehicles just to store tabs but then the zombies now like beating the crap out of vehicles if you are around them . . . (:-o) Looking good though, nice work :-) Zombies should only spawn in the cities and military area's for now, As im currently undergoing a full map change to the namalsk which will include a full dayZ style feel to it, main trader will have a new location and air vehicles will be located at the airfield. Lockers will be located round the map, a bit like banks if you want to call them that but they wont be safe zoned giving you the extra feel that you could be watched or killed. Roaming AI will be added back in at some point but I've just taken them out for now to concertrate on the zombies as for the gear crates i have taken out DMS Occupation as it was conflicting with other scripts that i was using may add them back in at a later date. also for vehicles to be destroyed by zombies this should no longer be a problem as when a player logs off there vehicles outside a plot pole area should be god-moded (more detail in the dev section).
|
|